c语言代码实现俄罗斯方块添加功能

c语言代码实现俄罗斯方块添加功能:

#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <conio.h>
#include <Windows.h>
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 20
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
// 定义方块类型
enum BlockType {
    EMPTY,
    I_BLOCK,
    J_BLOCK,
    L_BLOCK,
    O_BLOCK,
    S_BLOCK,
    T_BLOCK,
    Z_BLOCK
};
// 定义方块结构体
struct Block {
    enum BlockType type;
    int x;
    int y;
};
// 定义俄罗斯方块数组
int board[BOARD_HEIGHT][BOARD_WIDTH];
// 定义所有可能的方块形状
int blocks[7][4][4] = {
    {{0,0,0,0}, {1,1,1,1}, {0,0,0,0}, {0,0,0,0}}, // I_BLOCK
    {{1,0,0,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // J_BLOCK
    {{0,0,1,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // L_BLOCK
    {{1,1,0,0}, {1,1,0,0}, {0,0,0,0}, {0,0,0,0}}, // O_BLOCK
    {{0,1,1,0}, {1,1,0,0}, {0,0,0,0}, {0,0,0,0}}, // S_BLOCK
    {{0,1,0,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // T_BLOCK
    {{1,1,0,0}, {0,1,1,0}, {0,0,0,0}, {0,0,0,0}}  // Z_BLOCK
};
// 生成一个随机方块函数
struct Block generateBlock() {
    struct Block block;
    block.type = rand() % 7;
    block.x = BOARD_WIDTH / 2 - BLOCK_WIDTH / 2;
    block.y = 0;
    return block;
}
// 判断是否可以将方块放在指定位置函数
int canPlaceBlock(struct Block block) {
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            if (blocks[block.type][i][j] && (block.x + j < 0 || block.x + j >= BOARD_WIDTH || block.y + i >= BOARD_HEIGHT || board[block.y + i][block.x + j])) {
                return 0;
            }
        }
    }
    return 1;
}
// 添加方块到游戏板上函数
void placeBlock(struct Block block) {
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            if (blocks[block.type][i][j]) {
                board[block.y + i][block.x + j] = block.type + 1;
            }
        }
    }
}
// 从游戏板上移除方块函数
void removeBlock(struct Block block) {
    for (int i = 0; i < BLOCK_HEIGHT; i++) {
        for (int j = 0; j < BLOCK_WIDTH; j++) {
            if (blocks[block.type][i][j]) {
                board[block.y + i][block.x + j] = EMPTY;
            }
        }
    }
}
// 显示游戏板函数
void displayBoard() {
    system("cls"); // 清空控制台
    for (int i = 0; i < BOARD_HEIGHT; i++) {
        for (int j = 0; j < BOARD_WIDTH; j++) {
            printf("%c", board[i][j] ? '#' : ' ');
        }
        printf("\n");
    }
}
// 主函数
int main() {
    srand(time(NULL)); // 初始化随机数生成器
    struct Block currentBlock = generateBlock(); // 生成一个随机方块
    while (1) { // 游戏循环
        displayBoard(); // 显示游戏板
        if (_kbhit()) { // 检测键盘输入
            int key = _getch(); // 获取键盘输入
            if (key == 'a' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x - 1, currentBlock.y})) { // 左移方块
                removeBlock(currentBlock);
                currentBlock.x--;
                placeBlock(currentBlock);
            } else if (key == 'd' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x + 1, currentBlock.y})) { // 右移方块
                removeBlock(currentBlock);
                currentBlock.x++;
                placeBlock(currentBlock);
            } else if (key == 'w' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) { // 下落方块
                removeBlock(currentBlock);
                currentBlock.y++;
                placeBlock(currentBlock);
            } else if (key == 's') { // 加速下落方块
                while (canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) {
                    removeBlock(currentBlock);
                    currentBlock.y++;
                    placeBlock(currentBlock);
                    displayBoard();
                    Sleep(50);
                }
            }
        }
        if (canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) { // 方块可以下落
            removeBlock(currentBlock);
currentBlock.y++; // 将方块下落一格
            placeBlock(currentBlock);
            Sleep(500); // 延迟一定时间
        } else { // 方块不能下落,将方块加入游戏板
            placeBlock(currentBlock);
            currentBlock = generateBlock(); // 生成一个新的随机方块
            if (!canPlaceBlock(currentBlock)) { // 新的方块无法放置,游戏结束
                printf("Game Over!\n");
                break;
            }
        }
    }
    return 0;
}

这个代码实现了俄罗斯方块的基本功能,包括生成随机方块、将方块加入游戏板、判断是否可以将方块放在指定位置、从游戏板上移除方块、显示游戏板、控制方块左右移动和加速下落、方块自动下落、生成新的随机方块等。可以在此基础上添加更多的功能来丰富游戏体验。