c语言代码实现俄罗斯方块添加功能:
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <conio.h> #include <Windows.h> #define BOARD_WIDTH 10 #define BOARD_HEIGHT 20 #define BLOCK_WIDTH 4 #define BLOCK_HEIGHT 4 // 定义方块类型 enum BlockType { EMPTY, I_BLOCK, J_BLOCK, L_BLOCK, O_BLOCK, S_BLOCK, T_BLOCK, Z_BLOCK }; // 定义方块结构体 struct Block { enum BlockType type; int x; int y; }; // 定义俄罗斯方块数组 int board[BOARD_HEIGHT][BOARD_WIDTH]; // 定义所有可能的方块形状 int blocks[7][4][4] = { {{0,0,0,0}, {1,1,1,1}, {0,0,0,0}, {0,0,0,0}}, // I_BLOCK {{1,0,0,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // J_BLOCK {{0,0,1,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // L_BLOCK {{1,1,0,0}, {1,1,0,0}, {0,0,0,0}, {0,0,0,0}}, // O_BLOCK {{0,1,1,0}, {1,1,0,0}, {0,0,0,0}, {0,0,0,0}}, // S_BLOCK {{0,1,0,0}, {1,1,1,0}, {0,0,0,0}, {0,0,0,0}}, // T_BLOCK {{1,1,0,0}, {0,1,1,0}, {0,0,0,0}, {0,0,0,0}} // Z_BLOCK }; // 生成一个随机方块函数 struct Block generateBlock() { struct Block block; block.type = rand() % 7; block.x = BOARD_WIDTH / 2 - BLOCK_WIDTH / 2; block.y = 0; return block; } // 判断是否可以将方块放在指定位置函数 int canPlaceBlock(struct Block block) { for (int i = 0; i < BLOCK_HEIGHT; i++) { for (int j = 0; j < BLOCK_WIDTH; j++) { if (blocks[block.type][i][j] && (block.x + j < 0 || block.x + j >= BOARD_WIDTH || block.y + i >= BOARD_HEIGHT || board[block.y + i][block.x + j])) { return 0; } } } return 1; } // 添加方块到游戏板上函数 void placeBlock(struct Block block) { for (int i = 0; i < BLOCK_HEIGHT; i++) { for (int j = 0; j < BLOCK_WIDTH; j++) { if (blocks[block.type][i][j]) { board[block.y + i][block.x + j] = block.type + 1; } } } } // 从游戏板上移除方块函数 void removeBlock(struct Block block) { for (int i = 0; i < BLOCK_HEIGHT; i++) { for (int j = 0; j < BLOCK_WIDTH; j++) { if (blocks[block.type][i][j]) { board[block.y + i][block.x + j] = EMPTY; } } } } // 显示游戏板函数 void displayBoard() { system("cls"); // 清空控制台 for (int i = 0; i < BOARD_HEIGHT; i++) { for (int j = 0; j < BOARD_WIDTH; j++) { printf("%c", board[i][j] ? '#' : ' '); } printf("\n"); } } // 主函数 int main() { srand(time(NULL)); // 初始化随机数生成器 struct Block currentBlock = generateBlock(); // 生成一个随机方块 while (1) { // 游戏循环 displayBoard(); // 显示游戏板 if (_kbhit()) { // 检测键盘输入 int key = _getch(); // 获取键盘输入 if (key == 'a' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x - 1, currentBlock.y})) { // 左移方块 removeBlock(currentBlock); currentBlock.x--; placeBlock(currentBlock); } else if (key == 'd' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x + 1, currentBlock.y})) { // 右移方块 removeBlock(currentBlock); currentBlock.x++; placeBlock(currentBlock); } else if (key == 'w' && canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) { // 下落方块 removeBlock(currentBlock); currentBlock.y++; placeBlock(currentBlock); } else if (key == 's') { // 加速下落方块 while (canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) { removeBlock(currentBlock); currentBlock.y++; placeBlock(currentBlock); displayBoard(); Sleep(50); } } } if (canPlaceBlock((struct Block) {currentBlock.type, currentBlock.x, currentBlock.y + 1})) { // 方块可以下落 removeBlock(currentBlock); currentBlock.y++; // 将方块下落一格 placeBlock(currentBlock); Sleep(500); // 延迟一定时间 } else { // 方块不能下落,将方块加入游戏板 placeBlock(currentBlock); currentBlock = generateBlock(); // 生成一个新的随机方块 if (!canPlaceBlock(currentBlock)) { // 新的方块无法放置,游戏结束 printf("Game Over!\n"); break; } } } return 0; }
这个代码实现了俄罗斯方块的基本功能,包括生成随机方块、将方块加入游戏板、判断是否可以将方块放在指定位置、从游戏板上移除方块、显示游戏板、控制方块左右移动和加速下落、方块自动下落、生成新的随机方块等。可以在此基础上添加更多的功能来丰富游戏体验。
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